MoE Analyser

Server: SABA – LargeTerrain_Central_Main
Sync: 23.05.2026 02:31 | Nächster:
Charaktere
3
Gilden
0
NPCs / Tiere
29
Item-Typen
460
Strukturen
291
Charaktere (3)
NameGildeLevel
Mio
Morpheus
samuel
NPCs & Tiere (29)
TypBlueprint
Tier BP_NPC_HanCrossBow_EliteAnimal_Boss
Tier BP_NPC_YellowArcher_EliteAnimal_Boss
Tier BP_NPC_HunterOneHand_EliteAnimal_Boss
Tier BP_NPC_RobberOneHand_EliteAnimal_Boss
Tier BP_NPC_ThiefCrossBow_EliteAnimal_Boss
Sonstiger NPC BP_NPC_Refugee_LV20
Hu-NPC BP_NPC_Hunter_Base.BP_NPC_Hunter_Base_C
Sonstiger NPC BP_NPC_Thief_Base.BP_NPC_Thief_Base_C
Sonstiger NPC BP_NPC_Yellow_Base.BP_NPC_Yellow_Base_C
Han-NPC BP_NPC_HanCrossBow.BP_NPC_HanCrossBow_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "Killed", "msgRecordType": "WillDead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "InWater", "msgRecordType": "WillDead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "InWater", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "Dead" }
Hu-NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "Hunger", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "Dead" }
Han-NPC BP_NPC_HanCrossBow_Chief.BP_NPC_HanCrossBow_Chief_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Elite BP_NPC_HanOneHand_Elite.BP_NPC_HanOneHand_Elite_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Boss BP_NPC_ThiefLancer_Point_Boss_XiLa.BP_NPC_ThiefLancer_Point_Boss_XiLa_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Elite BP_NPC_HanOneHand_Elite.BP_NPC_HanOneHand_Elite_C'", "deadType": "Hunger", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "Dead" }
Sonstiger NPC BP_NPC_Refugee_LV10.BP_NPC_Refugee_LV10_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "realNameIndex": 0, "msgRecordType": "TameSuccess" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "WillDeadBlood", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "Dead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "Killed", "msgRecordType": "GuildWillDead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "InWater", "msgRecordType": "GuildWillDead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "InWater", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "GuildDead" }
Hu-NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "Hunger", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "GuildDead" }
Elite BP_NPC_HanOneHand_Elite.BP_NPC_HanOneHand_Elite_C'", "deadType": "Hunger", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "GuildDead" }
Sonstiger NPC BP_NPC_Refugee_LV20.BP_NPC_Refugee_LV20_C'", "deadType": "Killed", "useWeapon": "None", "useProjectile": "None", "msgRecordType": "Dead" }
Elite BP_NPC_HanOneHand_Elite
Boss BP_NPC_ThiefLancer_Point_Boss_XiLa
Lager / Items (460)
Server-Name (für Bürgermeister)AnzeigeBesitzerMenge
Item_CrossBowArrow_Lv60_1 CrossBowArrow 1
Item_NPCEquip_Head_HTB_4_3_5 Head HTB 4 3 5 1
Item_NPCEquip_Breast_HTB_4_3_5 Breast HTB 4 3 5 1
Item_NPCEquip_Leg_HTB_4_3_5 Leg HTB 4 3 5 1
Item_Weapon_CrossBow_Lv60_1 CrossBow 1
Item_Weapon_TwoHand_Data_Lv60 TwoHand Data 1
Item_Arrow_Lv60_1 Arrow 1
Item_NPCEquip_Head_HuangJin_3_3_5 Head HuangJin 3 3 5 1
Item_NPCEquip_Breast_HuangJin_3_3_5 Breast HuangJin 3 3 5 1
Item_NPCEquip_Leg_HuangJin_3_3_5 Leg HuangJin 3 3 5 1
Item_Weapon_BowLong_Lv60 BowLong 1
Item_Weapon_Jian_Lv60 Jian 1
Item_NPCEquip_Head_LieHu_3_3_5 Head LieHu 3 3 5 1
Item_NPCEquip_Breast_LieHu_3_3_5 Breast LieHu 3 3 5 1
Item_NPCEquip_Leg_LieHu_3_3_5 Leg LieHu 3 3 5 1
Item_Weapon_MainHandAxe_Lv60 MainHandAxe 1
Item_NPCEquip_Head_Qiangdao_3_3_5 Head Qiangdao 3 3 5 1
Item_NPCEquip_Breast_Qiangdao_3_3_5 Breast Qiangdao 3 3 5 1
Item_NPCEquip_Leg_Qiangdao_3_3_5 Leg Qiangdao 3 3 5 1
Item_NPCEquip_Head_ShuiZei_3_3_5 Head ShuiZei 3 3 5 1
Item_NPCEquip_Breast_ShuiZei_3_3_5 Breast ShuiZei 3 3 5 1
Item_NPCEquip_Leg_ShuiZei_3_3_5 Leg ShuiZei 3 3 5 1
ItemBP_Structure_Metal_Foundation ItemBP Structure Metal Foundation 1
ItemBP_Structure_Stone_DoubleDoor ItemBP Structure Stone DoubleDoor 1
ItemBP_Structure_Metal_Roof ItemBP Structure Metal Roof 1
ItemBP_Structure_Wooden_Fence ItemBP Structure Wooden Fence 1
ItemBP_Structure_Wooden_FenceGateFrame ItemBP Structure Wooden FenceGateFrame 1
ItemBP_Structure_Wooden_FenceGate ItemBP Structure Wooden FenceGate 1
ItemBP_Structure_Earthen_Eave ItemBP Structure Earthen Eave 1
ItemBP_Structure_Stone_Eave ItemBP Structure Stone Eave 1
ItemBP_Structure_Stone_LargeFoundation ItemBP Structure Stone LargeFoundation 1
ItemBP_Structure_Earthen_LargeCeiling ItemBP Structure Earthen LargeCeiling 1
ItemBP_Structure_Earthen_LargeWall ItemBP Structure Earthen LargeWall 1
ItemBP_Structure_Earthen_LargeFoundation ItemBP Structure Earthen LargeFoundation 1
ItemBP_Structure_Wooden_LargeCeiling ItemBP Structure Wooden LargeCeiling 1
ItemBP_Structure_Wooden_LargeWall ItemBP Structure Wooden LargeWall 1
ItemBP_Structure_Wooden_LargeFoundation ItemBP Structure Wooden LargeFoundation 1
ItemBP_Structure_Metal_LargeCeiling ItemBP Structure Metal LargeCeiling 1
ItemBP_Structure_Metal_LargeWall ItemBP Structure Metal LargeWall 1
ItemBP_Structure_Metal_LargeFoundation ItemBP Structure Metal LargeFoundation 1
ItemBP_Structure_Stone_LargeWall ItemBP Structure Stone LargeWall 1
ItemBP_Structure_Stone_LargeCeiling ItemBP Structure Stone LargeCeiling 1
ItemBP_Structure_Stone_BattlementGateframe ItemBP Structure Stone BattlementGateframe 1
ItemBP_Structure_Metal_CityGate ItemBP Structure Metal CityGate 1
ItemBP_Structure_Metal_CityGateFrame ItemBP Structure Metal CityGateFrame 1
ItemBP_Structure_Metal_Eave ItemBP Structure Metal Eave 1
ItemBP_Structure_Metal_LargePillar ItemBP Structure Metal LargePillar 1
ItemBP_Structure_Metal_Stair ItemBP Structure Metal Stair 1
ItemBP_Structure_Metal_Ladder ItemBP Structure Metal Ladder 1
ItemBP_Structure_Metal_DoubleDoor ItemBP Structure Metal DoubleDoor 1
Strukturen / Gebäude (291)
NameKategorie
Stone Wall StructureBP_Stone_Wall
Bronze Foundation StructureBP_Bronze_Foundation
Holzdecke StructureBP_Wooden_Ceiling
LargeLocker StructureBP_LargeLocker
Wooden Railing StructureBP_Wooden_Railing
Holztreppe StructureBP_Wooden_Stair
Stone HighDoorFrame StructureBP_Stone_HighDoorFrame
Holztreppe (halb) StructureBP_Wooden_HalfStair
Holzwand (halb) StructureBP_Wooden_HalfWall
Wooden Roof StructureBP_Wooden_Roof
Holzwand StructureBP_Wooden_Wall
Stone Railing StructureBP_Stone_Railing
Stone HighDoubleDoor StructureBP_Stone_HighDoubleDoor
Stone HalfWall StructureBP_Stone_HalfWall
Decoration FlagPedestal3 Furniture
Wooden Right-Sloping Wall StructureBP_Wooden_Right-Sloping_Wall
crisper StructureBP_crisper
Decoration FlagPedestal2 Furniture
Stone DoorFrame StructureBP_Stone_DoorFrame
Bett StructureBP_Bed
Stone Railing StructureBP_Stone_Railing_02
Stone DoubleDoor StructureBP_Stone_DoubleDoor
BrozeStove StructureBP_BrozeStove
Wooden Left-Sloping Wall StructureBP_Wooden_Left-Sloping_Wall
WoodDummyA lv3 new Structure_WoodDummyA_lv3_new
Lagerfeuer StructureBP_CampFire
Stone Foundation StructureBP_Stone_Foundation
Grinder StructureBP_Grinder
Forge StructureBP_Forge
AutoFoodBasin StructureBP_AutoFoodBasin
AutoAmmoBox StructureBP_AutoAmmoBox
SmallKiln StructureBP_SmallKiln
Facelift StructureBP_Facelift
Waffenwerkbank StructureBP_LowLevel_WeaponBench
Nähbank StructureBP_SewingBench
BasinBench StructureBP_BasinBench
Stone Roof StructureBP_Stone_Roof
ForgingTable StructureBP_ForgingTable
Grill StructureBP_Grill
Decoration BoarHeadSpecimen Loot
QuenchingTable StructureBP_QuenchingTable
StoneMill StructureBP_StoneMill
Decoration Desk Furniture
Strukturwerkbank StructureBP_StructureBench
CarpenterBench StructureBP_CarpenterBench
Stone Left-Sloping Wall StructureBP_Stone_Left-Sloping_Wall
Loom StructureBP_Loom
MedicineBench StructureBP_MedicineBench
Spinnrad StructureBP_SpinningWheel
TanningBench StructureBP_TanningBench
Bezirkstor Structure_County
Bezirkstor Structure_County
Stable Horse
StoneLv2 Wall Lv2_Blue
StoneLv2 HalfWall Lv2_Blue
Stone Ceiling StructureBP_Stone_Ceiling
Holzfensterrahmen StructureBP_Wooden_WindowFrame
Holztürrahmen (hoch) StructureBP_Wooden_HighDoorFrame
StoneLv2 DoorFrame Lv2_Blue
SaddleryBench StructureBP_SaddleryBench